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Final Major Project [Post 9] ~ Quick UDK Update

Lately I have been very busy with unwrapping and texturing, I will admit that this isn’t one of my favourite things to do, but my level is gradually looking better with the more things that are textured correctly. 

I have been making the stealable assets this week also, but still would like to figure out how to make them look more obvious, like a sparkly outline around the items when the player gets close, so they know what they can and cant steal, alternatively doing this may be too cheesy and may not go with the look and feel of the level.
I have made a few potted plants to go around my level but am having problems with my alpha texture. For some reason the leaves that are behind are clipping through the leaves on the front, I am unsure how to fix this, I’m sure that it will probably just be a simple fix like a tick box but I haven’t found a solution yet. 

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