Skip to main content

Final Major Project [Post 10] ~ Post Presentation Feedback Fixes

I had one of my last presentations in front of my uni class the other day and I received a few pieces of feedback to help me with my level. One of the main things was that the Victorian wallpaper texture on the walls in the sitting room was too big and bold. I experimented with scaling it so that the pattern was smaller and more frequent, but it still didn’t look quite right. I had another look at my reference images and realised that most of the sitting rooms seem to be wallpapered with a simple tiling pattern or just painted a neutral colour like white or light blue. I used the plaster texture on the walls and then tried the wallpaper texture on the sofas and curtains instead. I feel that this looks much better, and with some additional paintings on the walls will provide the correct look and feel of the room.
A lot of my assets were the wrong size, such as the grandfather clock and dining room table, making the player look child size which I scarily didn’t notice before. (probably because of working on this same project for so long). I scaled them down and retextured some more of my assets; my level is really starting to come together now.

I have been experimenting with the stained glass window in the hall, but still cant get it to look right, this is an important feature of the level and is one of the first things that the player will see so it must look right. I have been moving a few of my assets around the rooms and experimenting with different layouts. I never made a final layout design for my rooms, just concepted the assets themselves and the size of the rooms. I feel that maybe I could have concepted the room layouts at the start of the project, but if I had done that then I would have just stuck with one layout and it may not have ended up looking very good. Atleast now that I have built and textured all of the assets (to the correct scale) that are supposed to be in each room, I can find the best room layout by just moving the assets around and testing in engine. By doing this, I have already found a better layout for the sitting room and the seated area in the library.

I managed to find a solution to the alpha problem that I was previously having with my plants, I had initially set the material to “BLEND_Translucent” and plugged the alpha map into the Opacity slot. However it seemed that setting the material to “BLEND_Masked” and plugging the alpha map into OpacityMask instead produced the desired effect. I’m not entirely sure why this is so different but atleast it works now, it wasn’t very difficult to solve and I know for future reference. 

Comments

Popular posts from this blog

Final Major Project [Post 11] ~ Working Locks and Melting Brains

I finally found a way to get my library door/key to work correctly, it took a lot of researching and random testing but it finally has the desired effect! Now the player can approach the library door, it wont open but will display [Door Locked] on screen, until the player gets the key. The key is in one of the drawers in the dining room that open when you get near. I had a problem here with the key in the drawer, if the player didn’t pick up the key once the drawer had been open and then closed again, the key would stay floating and clipping through the front of the drawer. I tried a few ways of fixing this but the more I did to it, the worse it got (key was now reappearing and floating in place when player had collected key, secondary key would not go away.) So I took a small break, watched a brain-melting episode of Jeremy Kyle and then came back to the problem, for some reason I managed to fix it straight away, its like all of a sudden it made sense to me. It is very importan...

Final Major Project [Post 4] ~ Building, Building and more Building

Recently I have been like an asset making machine, I have really been enjoying sitting in front of 3D Studio Max and churning out various assets for my level. I feel like I am definitely getting a lot faster with building in 3D and I am pleased with most of the things that I have made. My level was looking very sparse but hopefully once I have put all of these assets into my level, then it will look more like a manor house. I am not really looking forward to unwrapping or texturing some of these assets though as some have very rounded parts that will be difficult to unwrap neatly. I am going to pay more attention to making my unwraps a lot neater in this project though, as I feel that has let me down in past projects, although looking at my assets now, most of them will share the same tileable textures of wood or gold. I made a paint-over of my library, as I couldn't get the ceiling to look right, by doing my paint-over, I realised that the ceiling wasn't high enou...

Final Major Project [Post 1] ~ Ideas

It’s time for me to start my final major project, I have been thinking about what I would like to do for a while now but have never settled on a complete idea. I always wanted to build a large ornate manor house, because I love going to National Trust properties and other manor houses and I already have a lot of reference pictures. I presented my idea in front of my university class and about 5 tutors and the feedback that I got on my idea was mainly positive, (which in a way I was surprised about and glad) the only thing that they weren’t happy about is that I wanted to create the interior AND exterior of the house, they said it would be too much work and probably wouldn’t look right as different game engines are better for different things like this. They gave me a choice which was: I could do the exterior of an existing building, it would be an exact copy of the building but in 3D and would be more of a presentation piece that they would possibly show in a museu...