How the Level Was Made (Continued): I made a springy chicken ride that I wanted to be interactive; I struggled quite a lot with finding the correct thing to search Google for to make this work. All I want it to do is I want the base to stay stationary on the floor and the chicken to move on the spring when the player walks into it or tries to jump on it. I ended up using the InterativeFoliageActor which worked very well apart from the base also springed around all over the place through the floor, and the collision on the chicken had disappeared, so the player can just walk straight through it. I fixed this problem simply by deleting the base off the chicken mesh, and making a separate base with an invisible barrier collision going up through the chicken mesh. After doing some research on what playground items would be around In Tudor times I leant that the only fun past time they actually had was things like skittles and hoopla, so I added some skittles and a ball made of pigskin....

Comments
Post a Comment