I have put most of my untextured assets into UDK to see what they
will look like as a scene and if they are the correct scale etc. I found that
most things looked correct until I realised that I hadn’t changed the game
mode, which was a bit of a noob mistake. Changing the game mode then meant that
the player size had changed making my level look too big and adding a gun that
I didn’t need. I fixed these problems by finding a few UDK console commands and
then adding them to Kismet under the “level loaded” box.
I changed the player
size, the camera perspective and hid the gun.
Making the secret door was easy, it’s just
a simple Matinee animation, moving the bookcase asset to the side, the trigger
is on a marble bust at the other end of the library. I found out that there is
another Kismet function that displays any text on the screen, so when the
player gets near the bust a message saying “Press E to activate” appears on
screen. I would like to add an animation to the bust where the head moves
backwards revealing a button, a lot like on the original Batman. I need to make
the secret door and even the route of the level more obvious to the player, as
I found when someone else played my level, they didn’t know where to go, as
some doors open and others don’t.
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