An important part to any level is getting the white box done correctly, so that you can plan where all of the entrances and exits are and how you would lead the player around the level. Being a manor house, the design of the level isn't too difficult, most manor houses are all about symmetry with the doors and windows, even if they don't lead anywhere and are only for decoration. I used my floor plan to help me create my white box and I will use my white box to create my walls, floors and ceilings from, I may also do paint-overs on my white box to figure out colour schemes etc, but the overall shape and layout of the rooms won't change very much from this plan.
I finally found a way to get my library door/key to work correctly, it took a lot of researching and random testing but it finally has the desired effect! Now the player can approach the library door, it wont open but will display [Door Locked] on screen, until the player gets the key. The key is in one of the drawers in the dining room that open when you get near. I had a problem here with the key in the drawer, if the player didn’t pick up the key once the drawer had been open and then closed again, the key would stay floating and clipping through the front of the drawer. I tried a few ways of fixing this but the more I did to it, the worse it got (key was now reappearing and floating in place when player had collected key, secondary key would not go away.) So I took a small break, watched a brain-melting episode of Jeremy Kyle and then came back to the problem, for some reason I managed to fix it straight away, its like all of a sudden it made sense to me. It is very importan...






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