It’s time for me to start my final major project, I have
been thinking about what I would like to do for a while now but have never
settled on a complete idea. I always wanted to build a large ornate manor
house, because I love going to National Trust properties and other manor houses
and I already have a lot of reference pictures. I presented my idea in front of
my university class and about 5 tutors and the feedback that I got on my idea
was mainly positive, (which in a way I was surprised about and glad) the only
thing that they weren’t happy about is that I wanted to create the interior AND
exterior of the house, they said it would be too much work and probably
wouldn’t look right as different game engines are better for different things
like this. They gave me a choice which was:
- I could do the exterior of an existing building, it would be an exact copy of the building but in 3D and would be more of a presentation piece that they would possibly show in a museum.
- I could just make the interior but it would be more like a game, so I could still have all of the nice architecture and ornate objects and decoration but I would have to build a story around it.
I chose the second idea, and decided that the player has
broken into the house to steal some of the items. This then gave me the idea of
which rooms I would like to create and where the end point/goal of the game
would be.
I decided to set my level in the first world war sort of
time, this would affect what technology would be in the house, and give an
explanation as to why no one was around when the player broke in. I have chosen
a specific year because it adds more of a constraint to my assets, manor houses
don’t change dramatically over the years, but new wings and rooms might be
added at certain points in time and it explains why the player would have
broken in. I wrote a short paragraph story to introduce my level:
“Early 1914
England. Global war is on the horizon and many people have fled their homes to
be with loved ones, whilst others have joined the army to defend their country.
You, on the other hand are a common thief and will use unoccupied houses to
your advantage. You have made your way through the countryside to a large manor
house, the Lord and Lady are away but the servants still remain, to keep
everything in order for their return. It is the middle of the night and
everyone is in bed, you take this opportunity to break into the house through
the front window.”
This is going
to be a first-person adventure game for the Xbox 360/Playstation 3, in which
the player has broken into a manor house in the countryside, in order to steal
some of the valuables inside. I will be using 3D Studio Max 2014/15 and
possibly Z-Brush for modelling, Photoshop CS2(or more recent) for texturing,
and the Unreal Development Kit to put my level together.
I will be
using a variety of books that I have collected over the years and a lot of
personal photographic reference of visits to existing manor houses for
inspiration. Ultimately the manor house will be my own design and not a copy of
an existing house.
Here is a
basic floor plan of the playable areas of my manor house, the inaccessible
areas will not be modelled or created in any way, I have just put them on this
floor plan to show how the ground floor of the house would be in its entirety:
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