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Ubisoft Character Project ~ Post 2

I decided to screen record myself building a throne for this character. (Please feel free to have a look: http://www.youtube.com/watch?v=rRhWTEio9Rc)I have been recording myself building a few things and have been uploading them to YouTube, I feel that if I have more of an online presence then that will help me to get a job, as future employers can see how I build. I decided from the start that I didn’t want to screen record me building the character because I would probably face a few problems and with the fact that I am not comfortable with characters, the build itself may take a long time which would make a very long video. The throne itself wasn’t very difficult to build at all, in fact I enjoyed building it, a lot more than I enjoyed building the character, I knew that this would probably be the case which is why I left the throne till last. 
 For some reason my textures are looking very blurry in the viewport and I don’t know why, they look completely fine in the render, so I don’t know what is wrong. I have tried searching the Internet for a solution but most of them are using an older version of 3DS Max and the same tools and options aren’t on Max 2014, so I am completely confused about this.Rigging my character was as horrible as I expected, I used a biped and skin modifier, using envelopes to make things a tiny bit easier for me. I feel like there should be a much easier way of rigging characters, I have searched the Internet for an easier way but as with everything, if you don’t know the right word to search for you won’t find what you’re looking for. The easier way to rig probably isn’t even called rigging, so unfortunately I had to rig my model in the only way I know how, which was a long and arduous task. I posed my character but had problems with the skirt part, so I had to change the rigging on certain vertices to put into consideration how they would stretch as the model moves. I wanted my model to be slouched on her throne in a very lazy looking pose. Unfortunately, I didn’t consider how the skirt would look after being rigged and posed. I don’t like how the skirt has turned out, it completely lets my character down but I don’t want to rebuild this to put proper legs in and then re-rig everything again, I really hate rigging. I made a footstool quickly by copying the throne and editing it a bit, this sorts out the problem of the legs, but the skirt still looks pretty bad. My character looks fine when stood up, and would be fine for just walking around etc, but I didn’t think that you would see the bottom of her when I was modelling.My final renders looked reasonably good in 3DS Max once I had set some lighting up in the scene. I made renders of the posed model and un-rigged model, so that you can see the un-posed model that I’m happy with and the posed model that I’m not overly happy with. It’s a shame that I let myself down with the pose, as I was quite happy with my modelling and texturing, I just don’t have any enthusiasm whatsoever for rigging, I want to be an environment artist and this project has made my decision stronger than ever before.Final Renders:

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