Skip to main content

New Year, New Blog


Hello and welcome to my third year blog. This blog will be outlining what I have done in all of my projects throughout my third year. I will be writing about what I have learnt and the problems that I have faced and how I have overcome them. This blog will be more professional than my last blog (so unfortunately no more animated cat GIFs!) and will hopefully demonstrate my projects in a proficient manner.

Last year I learnt many new things and fully decided that I would like to concentrate on being a 3D Environment and Props artist, as that is what I most enjoy doing and what I feel I have more skill in. Over the summer, I set myself an environment project to do, unfortunately I didn’t quite finish it, but I learnt a few new things on UDK and it stopped my mind from getting too full of rubbish from not working.

I decided on a definite idea for my final major project as well. I would love to create a large manor house, where every asset is beautiful and ornate. I’m not sure how any gameplay elements will work with this idea, but this can be refined later, at least I have an initial idea. I have been to a few manor houses and National Trust properties, I have primary photographs and books that I have collected over the years. I should have more than enough reference for this project and I am very enthusiastic to carry it out, so hopefully I can refine it into a clearer idea.

All in all, I am looking forward to starting third year, I want some new challenges and can’t wait to see how my work will improve. Ultimately, I want a job now, but I know that I don’t quite have the skills required and I would like to finish my degree.

Comments

Popular posts from this blog

Final Major Project [Post 13] ~ Pretty Glowy Things

  This week I have mainly just been finishing off everything and making sure everything looks good, I redid the walls in the hall to be more efficient, and made a new texture for the lower part of the walls. Every time I looked at the brickwork on the hall walls I just felt that it never really looked right, I was happy with the normal and specular but not the diffuse. I painted over my diffuse to make it less saturated and more of a brown colour rather than grey. This has made the room feel a lot warmer in my opinion and it compliments the new wallpaper in the seated area quite nicely. I am quite happy with this room now, but I feel that maybe it needs more things in it to make it less empty.  I have been researching a lot about animating a glowy material for my logs and embers in the fireplaces and I finally found a solution. Most of the techniques I found previously, required a matinee animation and I thought that there must be a different way to do this, as I have seen...

Final Major Project [Post 11] ~ Working Locks and Melting Brains

I finally found a way to get my library door/key to work correctly, it took a lot of researching and random testing but it finally has the desired effect! Now the player can approach the library door, it wont open but will display [Door Locked] on screen, until the player gets the key. The key is in one of the drawers in the dining room that open when you get near. I had a problem here with the key in the drawer, if the player didn’t pick up the key once the drawer had been open and then closed again, the key would stay floating and clipping through the front of the drawer. I tried a few ways of fixing this but the more I did to it, the worse it got (key was now reappearing and floating in place when player had collected key, secondary key would not go away.) So I took a small break, watched a brain-melting episode of Jeremy Kyle and then came back to the problem, for some reason I managed to fix it straight away, its like all of a sudden it made sense to me. It is very importan...

Rooftop Project ~ Post 2

How the Level Was Made (Continued): I made a springy chicken ride that I wanted to be interactive; I struggled quite a lot with finding the correct thing to search Google for to make this work. All I want it to do is I want the base to stay stationary on the floor and the chicken to move on the spring when the player walks into it or tries to jump on it. I ended up using the InterativeFoliageActor which worked very well apart from the base also springed around all over the place through the floor, and the collision on the chicken had disappeared, so the player can just walk straight through it. I fixed this problem simply by deleting the base off the chicken mesh, and making a separate base with an invisible barrier collision going up through the chicken mesh. After doing some research on what playground items would be around In Tudor times I leant that the only fun past time they actually had was things like skittles and hoopla, so I added some skittles and a ball made of pigskin....