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Showing posts from January, 2014

Website

Just a little self-promotion post to say I now have a website! Please feel free to take a look at my work: http://www.maffylees.co.uk And here is my YouTube Channel: http://www.youtube.com/user/Maffkins ^____^

Ubisoft Character Project ~ Post 2

I decided to screen record myself building a throne for this character. (Please feel free to have a look: http://www.youtube.com/watch?v=rRhWTEio9Rc )I have been recording myself building a few things and have been uploading them to YouTube, I feel that if I have more of an online presence then that will help me to get a job, as future employers can see how I build. I decided from the start that I didn’t want to screen record me building the character because I would probably face a few problems and with the fact that I am not comfortable with characters, the build itself may take a long time which would make a very long video. The throne itself wasn’t very difficult to build at all, in fact I enjoyed building it, a lot more than I enjoyed building the character, I knew that this would probably be the case which is why I left the throne till last.    For some reason my textures are looking very blurry in the viewport and I don’t know why, they look completely fin...

Ubisoft Character Project ~ Post 1

Budget: 15,000 Triangles 1 x 1024 x 1024 D, N, S 1 x 512 x 512 D, N, S (for the head) 1 x 512 x 512 Alpha (if required) Programs Used: 3DS Max 2014 Adobe Photoshop CS2 We were set a character brief by Ubisoft, to design, model and texture a female warrior from a different culture like China, Japan, India and Africa for example. Wanting to specialise in Environment Art, I find characters quite difficult to get my head around and create. My character projects in the past have completely let me down and I haven’t really been happy with any of them. This project, I am going to give it my all and try my very best to create something I am pleased to show. I must admit I was a little disappointed with being given a female character to create, because of the Mortal Engines project last year where we had to create ourselves, and with me being female and creating a scavenger/raider type character, I think that this brief is maybe a bit too similar. To make my project different, I have cho...

Codemasters Vehicle Brief

I started off this project by reading the brief a few times and still being reasonably confused by what shaders were and how to use them, also I didn’t understand the part of actually opening the program and the code part completely confused me. However I decided I would just get on and build something. After researching various types of vehicle, I decided I wanted to make a combat vehicle, something in a similar style to the human vehicles from the Avatar film. They are reasonably futuristic looking, but still stick with the theme of combat vehicles today. I started off by creating a combat vehicle that I liked the look of, which was a Fox FV721 tank. I even screen captured the whole build and uploaded it to YouTube (http://www.youtube.com/watch?v=hdOPLh5iz_s). I decided that this wouldn’t be enough for this project as there was no design element to it, and I had only given myself half of the triangle budget to create it. So I did some more research and created something unique, f...

Rooftop Project ~ Final Renders and Flythrough

This is the final flythrough that I made of my Rooftop level: Here are the final print-screens from my Rooftop level:

Rooftop Project ~ Post 2

How the Level Was Made (Continued): I made a springy chicken ride that I wanted to be interactive; I struggled quite a lot with finding the correct thing to search Google for to make this work. All I want it to do is I want the base to stay stationary on the floor and the chicken to move on the spring when the player walks into it or tries to jump on it. I ended up using the InterativeFoliageActor which worked very well apart from the base also springed around all over the place through the floor, and the collision on the chicken had disappeared, so the player can just walk straight through it. I fixed this problem simply by deleting the base off the chicken mesh, and making a separate base with an invisible barrier collision going up through the chicken mesh. After doing some research on what playground items would be around In Tudor times I leant that the only fun past time they actually had was things like skittles and hoopla, so I added some skittles and a ball made of pigskin....

Rooftop Project ~ Post 1

Project Specifications: Polygon Count: 20,000 triangles.  Texture Space: 6 RGB textures @ 1024x1024 pixels square.  Programs Used:  3D Studio Max 2014, Adobe Photoshop CS6, Unreal Development Kit 07-2013 Project Brief Introduction: My original idea for this project was to have a children’s playground on top of a school, sandwiched between bigger buildings. I would absolutely love to work on games such as the Elder Scrolls series or the Fable games, because I think that they are visually beautiful and have interesting level designs. So I decided I would tailor my rooftop towards the Fable franchise, I will still go for my playground idea but will make it in the Fable style. The story behind my level will be: The player starts off as a poor street urchin child (a lot like in Fable 2), they can’t afford toys but there is a small playground on top of the roof of the school on the very edge of the rich part of town. The player must make their way across planks of wood ...

New Year, New Blog

Hello and welcome to my third year blog. This blog will be outlining what I have done in all of my projects throughout my third year. I will be writing about what I have learnt and the problems that I have faced and how I have overcome them. This blog will be more professional than my last blog (so unfortunately no more animated cat GIFs!) and will hopefully demonstrate my projects in a proficient manner. Last year I learnt many new things and fully decided that I would like to concentrate on being a 3D Environment and Props artist, as that is what I most enjoy doing and what I feel I have more skill in. Over the summer, I set myself an environment project to do, unfortunately I didn’t quite finish it, but I learnt a few new things on UDK and it stopped my mind from getting too full of rubbish from not working. I decided on a definite idea for my final major project as well. I would love to create a large manor house, where every asset is beautiful and ornate. I’m n...